Because those nerves when it comes to stealing, shuffling before each confrontation and many other details, in addition to the social section, have always been what have given it value. Those of us who have played Magic know that transferring the game experience and the sensations that are experienced during each game is very complex to bring to the digital environment. But it is true that, as they collect in Venture Beat reviewing the history of their video games, it was not an easy task. And that Wizard of the Coast has tried it actively and passively. At least, not the one that any fan would have thought he was going to have. The problem is that despite its popularity, in the digital world has failed to succeed. A kind of SIMS, but in the form of a card game And that we are aware that there are many others and very good ones too, but few can boast of having been on the market for more than 25 years and still practically as valid as on the first day. Magic The Gathering is the quintessential collectible card game.
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